
The Burgomasters mansion is the center of most attacks. When the sun sets, the people of Barovia barricade their homes, trembling in fear. The night and its creatures belong to Strahd. most of the shops have been forced to close. The village of Barovia is a sad place now. It is well known that Madame Eva fortells the future with surprising accuracy. There are rumors that Strhad gave Madame Eva a potion that neutralizes the fog, but no one has actually seen the potion. Only Madame Eva and her troupe pass in and out of Barovia. In a clearing in the Svalich woods, lies a gypsy camp. The dark forests of Barovia are filled with wolves and other creatures, making travel there quite unsafe. Their adventure can run in any direction, culminatin in a fantastic vampire hunt. After enrering Barovia, the PCs are trapped by a deadly fog. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. Ravenloft is a classic gothic horror story. If there's a close imitator that you'd recommend (like a DCC module from Goodman Games, or something like that), I'm happy to give it a try.Īll you folks out there who know your classic modules, any recommendations that fit the bill here? I'd like to stick to TSR modules, but I'm not really that picky. Based on the theme and location required by the story arc, I need some kind of underground tomb or crypt, filled with undead, and preferably with only a single entrance.ģ. (As much as I would love to use "The Tomb of Horrors," there's just no way an E6 party could tackle that unforgiving killbox.)Ģ. I'm running Epic Six, so it's best if the module is geared towards a large party of roughly 7th-8th level characters, as the PCs will definitely be that powerful by the end of the campaign.

The game has arced together the following adventures, in this order:ī1 (In Search of the Unknown) -> B3 (Palace of the Silver Princess) -> B2 (Keep on the Borderlands) -> X2 (Castle Amber) -> X1 (Isle of Dread) -> S2 (White Plume Mountain) -> _ I'm in the middle of running my first successful "module campaign." Prior to now, I've never managed to convincingly pull off a game that strings together published modules, but so far this one has turned out all right.
